Mrs. Squishy, a coral pear shaped maker plush with a teal apron
Workshop file / 001

What if it could be something else?

Inventor, collector of spare parts, champion of the magnificent almost. She finds a new use for nearly everything.

The Almost Room / working principles

Keep the parts. Change the question.

01 / CollectNotice the overlooked

That oddly shaped button may be the exact part a future idea needs.

02 / TestMake a small version

A paper sketch, a loose hinge and a good question can teach you plenty.

03 / RethinkGive mistakes a new job

When the blanket folder makes banners, make room for a celebration.

The character

Meet the inventor.

With a pencil in her pocket and a table full of curious leftovers, Mrs. Squishy turns ordinary setbacks into new ways forward.

Read her profile
Blueprint 002

Could a mistake be a machine that has not found its job yet?

Read the workshop tales
Two tales from the workshop
A Squishy story · 01

The Backwards Machine

When a machine does the opposite of what it was made for, the answer is to listen.

Read the story
A Squishy story · 02

The Blueprint in the Rain

A rain soaked plan becomes an invitation to build together.

Read the story